- In this video we will explore the interplay between a…three dimensional landscape…and two dimensional contour lines.…So open the Landscape01 example file…and then I'd like to start by slicing this landscape up…into contours.…So go to the Splines category here under Shapes.…and select the Section Tool.…Drag out a representation of this plane here,…anywhere on the screen.…Doesn't matter how big you make this place holder.…
I'll just orbit around and you can see that,…where that section plane is cutting through the landscape…we're seeing these yellow lines.…Let's move the section down to the lowest point…where it intersects with the landscape…and that appears to be approximately minus four feet.…So I'm going to type in -4 ft enter there in the Z-Spinner.…And then go to the Modify Panel and click…Create Shape.…That'll be Section Shape 1.…
OK.…Then let's move this section up to a height of 0 ft.…So I'm going to right-click on this spinner…and then click Create Shape again.…Let's move it up another four feet.…Click Create Shape.…
Author
Released
8/5/2015In this course, author Scott Onstott shows you how to build walls, doors, windows, stairs, railings, moldings, cloth, pottery, furniture, grass, trees, landscapes, and much more, using splines, modifiers, Booleans, and NURBS modeling. You'll also learn to texture-map objects, light them with both direct and indirect illumination, place virtual cameras, render, and animate scenes.
- Working with files and objects from other programs
- Creating parametric AEC objects
- Tracing splines
- Lathing a 2D profile
- Designing spline-based walls and windows
- Deforming objects with modifiers
- Attaching, grouping, and compounding
- Sculpting and painting landscapes
- Simulating fabric, grass, and foliage
- NURBS modeling
- Texture mapping and designing materials
- Placing virtual cameras
- Rendering images
- Animating a camera along a flight path
Skill Level Beginner
Duration
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Introduction
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Welcome50s
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1. Getting Started
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Setting defaults5m 11s
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2. Working with Other Programs
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Importing a SketchUp model3m 32s
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3. Creating Parametric AEC Objects
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Drawing AEC extended walls4m 11s
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Creating parametric stairs6m 12s
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4. Spline Modeling Techniques
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Reshaping the spline profile6m 25s
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5. Modifying Objects
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6. Attaching, Grouping, and Compounding Objects
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Attaching versus grouping10m 22s
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7. Sculpting and Painting Landscapes
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8. NURBS Modeling Techniques
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Understanding NURBS6m 27s
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Shaping a seat surface7m 57s
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Completing the chair model6m 16s
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9. Specialty Objects
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Simulating a tablecloth8m 19s
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10. Materials
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Analyzing a complex material7m 40s
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11. Capturing Light and Shadow in Virtual Cameras
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12. Rendering Images
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13. Animation
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Conclusion
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Next steps29s
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Video: Sectioning a landscape into 2D contours