Learn how to sculpt a landscape with procedural tools.
- [Instructor] In a previous movie in this weekly series…we saw how to use a bitmap to displace a terrain…using a space-warp and that movie is called…Modeling Terrain with a Displace Space Warp.…We're going to build on that now.…Instead of using a bitmap, which is a fixed grid of pixels,…we'll use a procedural texture or a noise map…and that's a 3D texture and it's not resolution dependent.…It gives us some advantages.…We can, for example, create a very, very small…and a very, very large pattern on the terrain…at the same time.…
Additionally, we can change the pattern itself very easily…by adjusting parameters on that procedural texture.…But procedural textures have one well-known disadvantage,…which is that they are notoriously difficult to art direct.…For example, in this case I want a terrain that is…mountainous in the distance, far away from the camera,…but a flatter plane here in the foreground near the camera.…To achieve that specific result with a 3D procedural texture…would be quite difficult or even impossible.…
Skill Level Intermediate
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.