Learn how to sculpt a landscape with procedural tools.
- [Instructor] In a previous movie in this weekly series…we saw how to use a bitmap to displace a terrain…using a space-warp and that movie is called…Modeling Terrain with a Displace Space Warp.…We're going to build on that now.…Instead of using a bitmap, which is a fixed grid of pixels,…we'll use a procedural texture or a noise map…and that's a 3D texture and it's not resolution dependent.…It gives us some advantages.…We can, for example, create a very, very small…and a very, very large pattern on the terrain…at the same time.…
Additionally, we can change the pattern itself very easily…by adjusting parameters on that procedural texture.…But procedural textures have one well-known disadvantage,…which is that they are notoriously difficult to art direct.…For example, in this case I want a terrain that is…mountainous in the distance, far away from the camera,…but a flatter plane here in the foreground near the camera.…To achieve that specific result with a 3D procedural texture…would be quite difficult or even impossible.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max 2019 Essential Trainingwith Aaron F. Ross10h 39m Intermediate
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