Sculpting the polygon hair clumps


show more Sculpting the polygon hair clumps provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Sculpting the polygon hair clumps

Now that the basic geometry for the hair is created, we need to sculpt it and form it into an appealing shape. This will be another great chance to practice some of the options available in the Paint Deform tool. So we've got a bunch of crude hair clumps. Before we can start really shaping them, we've got to convert them to editable polys. So I'm just going to Drag+Select over all of them and right-click, Convert To > Editable Poly. I'm also going to attach all the clumps into one object, so that I don't have to switch objects every time I want to edit a different clump.

You can always detach the clumps if you need to edit them separately later on. So the way I'm going to do that is just select one of these, and let's go down to Attach and now just start clicking every single clump. It looks like I got them all, and right-click to lock it in. Let's also see what this is going to look like smooth.

Let's give it 2 Iterations and turn on Isoline Displa...

Sculpting the polygon hair clumps
Video duration: 5m 56s 4h 31m Intermediate

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Sculpting the polygon hair clumps provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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