From the course: 3ds Max 2019: Advanced Lighting

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Scene-wide Arnold environment fog

Scene-wide Arnold environment fog - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Lighting

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Scene-wide Arnold environment fog

- [Instructor] Arnold environment fog is a scene-wide atmospheric effect that can help make exterior daylight renders more believable. We can add haze to the background of a shot if we're using the 3ds Max or the Arnold physical sky environment maps but the haze in those environment maps only affects the background and lighting. Fog is not applied to the objects in a scene but Arnold environment fog is a volumetric effect based on actual scene distances. Surfaces farther away from the camera are more foggy and this is known as atmospheric perspective. In this case, we won't use Active Shade because it doesn't respond to changes in the Render Setup dialog. I'll just do a production rendering. When that finishes, let's store a copy of it, click Clone Rendered Frame Window and we'll just minimize that, compare it to a later version with fog applied and we can close the rendered frame window now. Let's go into the Render Setup dialog and in Production Rendering mode, I've chosen the…

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