Store collections of material definitions.
[Instructor] In the previous movie,…we saw how to store materials in sample slots…in order to save materials with the scene,…even if the material is not assigned on to…an object in the scene.…Eventually, though, you will run out of sample slots;…there are only 24 of them here.…Additionally, this doesn't provide any way…for you to share materials between scenes,…and for both those use cases you'll want to create…a material library.…And this is a file that has unlimited size;…you can store as many materials as you want,…and you can load that into any scene you desire.…
It's found in the material map browser,…and up at the top is a search field,…but to the left of that search field is a triangle,…and that's a down arrow,…and this is kind of secret and hidden,…but when you click on that down arrow,…you get a very important menu,…that allows you to create and save…a new material library.…So, choose new material library,…and then you need to give it a name,…and by default it's going to save into your…current project material libraries.…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Intermediate
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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