From the course: V-Ray Next for 3ds Max Essential Training
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Sample Rate - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Sample Rate
- [Instructor] One of the bigger headaches that render artists can run into, typically, towards the end of a project, is the time that it takes to get the final scene rendered to disk and ready for delivery. A problem often times massively compounded by the fact that what we are rendering is not just a single image, but a whole sequence of them. what we have is a 100 frame camera animation, that, whilst admittedly, not containing the silkiest of camera moves, still needs rendering out to the client's stipulated resolution of 1920x1080. The problem I have, though, is that, to render this sequence out at anything like a production quality finish, a scene in our test image saved to the history list, we are looking, even on this 16-core AMD Ryzen Threadripper 1950, at a rough per frame time of around about 25 minutes or so, which, of course, when multiplied by 100 frames, adds up to a significant cast, in terms of the time Now, one of the frustrations here is that, typically speaking, or…
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Contents
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Render elements explained3m 41s
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Pipeline decisions2m 22s
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Render elements workflow4m 53s
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Outputting our basic render elements3m
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Compositing the basic elements5m 48s
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Using elements for image manipulation4m 31s
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Adding DOF using a Z-Depth pass4m 38s
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Light Select4m 41s
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Multimatte5m 22s
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Cryptomatte5m 41s
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Sample Rate4m 3s
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The Denoiser element4m 30s
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ExtraTex (Dirt/AO)3m 19s
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