From the course: V-Ray Next for 3ds Max Essential Training

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Sample Rate

Sample Rate - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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Sample Rate

- [Instructor] One of the bigger headaches that render artists can run into, typically, towards the end of a project, is the time that it takes to get the final scene rendered to disk and ready for delivery. A problem often times massively compounded by the fact that what we are rendering is not just a single image, but a whole sequence of them. what we have is a 100 frame camera animation, that, whilst admittedly, not containing the silkiest of camera moves, still needs rendering out to the client's stipulated resolution of 1920x1080. The problem I have, though, is that, to render this sequence out at anything like a production quality finish, a scene in our test image saved to the history list, we are looking, even on this 16-core AMD Ryzen Threadripper 1950, at a rough per frame time of around about 25 minutes or so, which, of course, when multiplied by 100 frames, adds up to a significant cast, in terms of the time Now, one of the frustrations here is that, typically speaking, or…

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