Manipulate an object in its native rotation space.
- [Narrator] To predictably control the rotations…of any object, including a camera,…I recommend that you choose Gimbal…as the reference coordinate system.…I'll select the camera in the view…and choose the Rotate tool…and just to refresh your memory,…we have different options…in the reference coordinate system.…The default is View…and that is equivalent to the world coordinate system.…I'll choose World, cause that's…a little bit more explicit.…
And in world coordinates, we're fine with panning,…rotating left and right…but we can't really tilt up or down…because those axes are not aligned with the camera…and we'll get very strange results.…And I'll undo that with Control Z.…For tilting, you'll want to switch over…to the local coordinate system.…And then rotate around X…and that's fine until you need to go back to panning…and you're back at the problem…of getting that unwanted, canted angle.…
I'll undo that once again, with Control Z.…So switching back and forth between local and world…is not really a very effective use of our time.…
Author
Released
1/13/2017- Improving productivity in the viewports
- Customizing display and camera options
- Rigging a camera for animation
- Controlling and keyframing rotations
- Prioritizing pan, tilt, and roll axis order
- Keyframing camera movement such as pan and dolly
- Keyframing compound camera movement
- Animating a camera crane or jib arm
- Animating a walk-through with Path Constraint
- Projecting an isometric view
- Defining motion blur parameters
- Blurring by distance with depth of field
Skill Level Advanced
Duration
Views
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Introduction
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Welcome1m
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Using the exercise files4m 34s
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1. Viewport Tips and Tricks
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Hiding the ViewCube1m 43s
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Setting Field of View2m 14s
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2. Working with Cameras
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3. Rigging and Animation
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Choosing rotation order3m 2s
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Keyframing pan rotation5m 46s
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Keyframing a camera dolly4m 29s
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4. Compound Camera Animation
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Keyframing a track-pan3m 49s
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Keyframing a pedestal-tilt3m 39s
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Keying rotations on a path4m 48s
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Animating on an arc5m 51s
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5. Special Effects
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Rendering isometric views7m 37s
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Rendering motion blur5m 16s
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Conclusion
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Next steps1m 2s
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Video: Rotation in the Gimbal coordinate system