In this video, learn how to set up camera path animation.
- [Instructor] An architectural walkthrough is a…standard form of visualization that can be…highly effective in communicating a sense of…space to an audience.…A simple animation rig gives the designer…the ability to direct that animation while…freeing her or him from the task of…micromanaging all the position…rotation values manually.…Setting up a good walkthrough involves…more than just putting the camera on a path.…If the camera is directly constrained to a…motion path or spline curve,…its rotations will either follow the tangent…of the curve or the camera will…not rotate at all.…
If the camera follows the curve…it rotates so that its line of sight…stays tangential to the curve.…The camera always points directly…in the direction of travel.…The camera can't turn side to side or…up and down as it travels.…This is very unnatural and gives the…effect of tunnel vision.…We need to animate the camera,…even just a little bit so that it's not…always looking straight ahead.…If we disable automatic rotations…from the path,…then we need to animate rotations manually.…
Author
Released
4/23/2018- Choosing a visualization app
- Managing assets
- Shading with materials and textures
- Daylighting, practical lighting, and studio lighting
- Lightbox and macro photography
- Vehicles and large-scale objects
- Architecture and interior design
- Technical illustrations
- Rendering passes and light groups
- Rendering for print, prepress, and broadcast
- Animating turntables and orbits
- Rigging and animating a walkthrough
Skill Level Beginner
Duration
Views
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Introduction
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Welcome1m 1s
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Course prerequisites1m 7s
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1. Preparation and Layout
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Choosing a visualization app4m 58s
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Project asset management2m 9s
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Importing and referencing2m 27s
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2. Lighting and Shading
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Adding detail with textures2m 55s
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Daylighting2m 42s
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Practical lighting2m 30s
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Studio lighting3m 4s
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Global illumination3m 49s
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3. Photography
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Exposure and tone mapping2m 54s
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Lightbox photography1m 54s
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4. Rendering and Image Manipulation
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Compositing render passes2m 29s
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Rendering light groups2m 4s
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5. Animation
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Turntables and camera orbits3m 13s
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Controlling camera rotations4m 20s
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Rigging a walkthrough camera1m 43s
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Rendering an animation3m 56s
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Conclusion
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Next steps48s
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Video: Rigging a walkthrough camera