Learn how to align a matte painting to a camera with the LookAt constraint.
- [Narrator] One way to integrate photographs…or other 2D imagery into a 3D scene is a matte painting,…and this is a term from analog filmmaking.…In the good ol' days,…matte paintings were painted with real paint…onto an opaque surface or onto a sheet of glass.…In the 3D world, the term matte painting…generally refers to some piece of geometry…that accepts an image,…but does not participate in lighting and shading.…That matte painting could be a flat plane like this one,…or it could be some proxy low level of detail geometry…on which we've projected an image.…
This is a simple case, with the image applied onto a plane.…To make sure that it doesn't participate in lighting,…we need to apply special material…and also adjust the object properties.…Let's go into the Material Editor to take a look.…This is the Shader Network that's currently assigned…to that matte painting or image plane.…I've got a bitmap image.…Double click on that and it's an EXR file.…To make sure it has the same exposure…as the rest of the shot,…
Skill Level Intermediate
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.