From the course: 3ds Max: Tips, Tricks and Techniques

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Retiming all keyframes in a scene with the world track

Retiming all keyframes in a scene with the world track - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Retiming all keyframes in a scene with the world track

- [Instructor] The Dope Sheet gives us many convenient tools for manipulating keyframes and re-timing animation. We'll use the Dope Sheet in this case to speed up this animation, which is a robot arm picking up and dropping a cylinder. As we play that animation, it seems like it's running a little bit slowly, so I'll stop that and rewind it. And we'll re-time the entire animation for the whole scene. Go into the main menus and choose Graph Editors, Track View Dope Sheet. The Dope Sheet isn't really set up for what we want to do. We'll need to change a few options, starting with down here in the filters section. We want to filter the tracks in the left-hand pane so that only the animated tracks are displayed. By default, the Selected Objects filter is enabled. Let's turn on Animated Tracks Toggle and turn off Selected Objects Toggle. And now what we see are all of the tracks for which a keyframe exists. Then up at the top,…

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