Step backward in the view Undo history.
- [Narrator] To undo the movement of a camera,…you'll need a different command depending upon whether…you're undoing the movement…of a camera object or a viewport.…In 3ds Max viewports such as perspective,…top and left, are not objects.…And changes to the viewports are not recorded…in the scene undo buffer.…But rather viewports have their own separate undo mechanism.…To illustrate, I'll go over to PhysCamera001…and that's an actual camera,…and move it slightly with the middle mouse button.…
I've just changed the position there.…And if I want to undo that, I'll use Control Z,…or these buttons on the main toolbar here.…And that's pretty straightforward and obvious.…All right, I'll do another move…just with the middle mouse button…position that a little bit.…And then also I'll make a change…to the Perspective view here.…Maybe I'll select this terrain…and use Alt and middle mouse to orbit.…
Or maybe zoom in with the mouse wheel.…Now let's say I want to get back to the framing I just had…in the Perspective view.…If I click the Undo button…
Author
Released
1/13/2017- Improving productivity in the viewports
- Customizing display and camera options
- Rigging a camera for animation
- Controlling and keyframing rotations
- Prioritizing pan, tilt, and roll axis order
- Keyframing camera movement such as pan and dolly
- Keyframing compound camera movement
- Animating a camera crane or jib arm
- Animating a walk-through with Path Constraint
- Projecting an isometric view
- Defining motion blur parameters
- Blurring by distance with depth of field
Skill Level Advanced
Duration
Views
Related Courses
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3ds Max 2017 Essential Training
with Aaron F. Ross9h 50m Appropriate for all -
3ds Max 2017 New Features
with Aaron F. Ross2h 19m Intermediate -
3ds Max: Advanced Materials
with Aaron F. Ross2h 34m Intermediate -
3ds Max: Advanced Lighting
with Aaron F. Ross2h 52m Advanced
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Introduction
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Welcome1m
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Using the exercise files4m 34s
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1. Viewport Tips and Tricks
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Hiding the ViewCube1m 43s
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Setting Field of View2m 14s
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2. Working with Cameras
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3. Rigging and Animation
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Choosing rotation order3m 2s
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Keyframing pan rotation5m 46s
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Keyframing a camera dolly4m 29s
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4. Compound Camera Animation
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Keyframing a track-pan3m 49s
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Keyframing a pedestal-tilt3m 39s
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Keying rotations on a path4m 48s
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Animating on an arc5m 51s
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5. Special Effects
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Rendering isometric views7m 37s
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Rendering motion blur5m 16s
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Conclusion
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Next steps1m 2s
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Video: Restoring camera framing with Undo