From the course: 3ds Max: UVW Mapping
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The Reshape Elements rollout - 3ds Max Tutorial
From the course: 3ds Max: UVW Mapping
The Reshape Elements rollout
- In this exercise, we're going to take what may seem like a trip back in time, as we look to once again to fix the noticeable mapping problem seen in our characters knee area. This time though, we are going to do so using a completely different set of UVW editor tools, namely those found in the Reshape Elements roll out. These tools are a little bit more specialized than the Quick Transform options used last time around in that they have been designed to work particularly well on areas of a mesh that contain lots of straight lines. Meaning they will probably be especially useful to artists who spend lots of time mapping and texturing scene elements such as buildings, given that they typically contain plenty of straight lines and so will need plenty of equally straight UVWs applying to them. To get started then, let's click to select the problematic geometry and then open up the UVW Editor window. From the start here, I'm going to want to work in Polygons of Objects mode, so let's…
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