Join Joel Bradley for an in-depth discussion in this video The Reshape Elements rollout, part of Mastering UVW Mapping in 3ds Max.
- In this exercise, we're going to take what may seem like…a trip back in time, as we look to once again to fix…the noticeable mapping problem seen…in our characters knee area.…This time though, we are going to do so…using a completely different set of UVW editor tools,…namely those found in the Reshape Elements roll out.…These tools are a little bit more specialized…than the Quick Transform options used last time around…in that they have been designed to work particularly well…on areas of a mesh that contain lots of straight lines.…
Meaning they will probably be especially useful to artists…who spend lots of time mapping and texturing scene elements…such as buildings, given that they typically contain…plenty of straight lines and so will need…plenty of equally straight UVWs applying to them.…To get started then, let's click to select…the problematic geometry and then open up…the UVW Editor window.…From the start here, I'm going to want to work…in Polygons of Objects mode, so let's select that option,…use the middle mouse button to zoom in on the problem area…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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