Join Aaron F. Ross for an in-depth discussion in this video Rendering a starfield, part of 3ds Max: Tips, Tricks and Techniques.
- [Instructor] In last week's exercise…we generated particles from a 3D procedural texture.…Today we'll render those particles…as a self-illuminating, emissive starfield…in the Arnold renderer.…Just want to show you the settings I have for Arnold,…in the render setup dialog, in the Arnold renderer tab.…In this case I'm only rendering a starfield background…and so I don't want ray tracing at all.…So I set the ray trace depth to zero for everything.…
And with no ray tracing enabled at all,…Arnold will actually be much faster…than any other renderer available…in the stock version of 3ds Max.…So I'll close the render setup,…and I'll go to frame one in the timeline…to spawn my particle field.…And now I'm ready to select those particles.…And in the modify panel, click particle view.…And in the particle view, we want to change the shape…of the particles.…
If we render this now in Arnold,…each one of those particles would be a cube.…So I'll select shape 001 and just press delete to delete it.…Instead I want to use a facing particle.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
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3ds Max: Advanced Materials (2017)with Aaron F. Ross2h 34m Intermediate
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