From the course: 3ds Max 2017 Essential Training
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Rendering splines - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Rendering splines
- [Voiceover] Illustrator paths or outlines are imported into 3ds Max as a line object or an editable spline. I'll select that, and you can see it's an editable spline or line, and we have all the same tools that we saw in the last few movies. For example, we could go into spline subobject mode and change the kerning or the scaling of the letters and so on. So I'll do that. I'll go into editable spline spline subobject mode, and let's maximize that front viewport with alt W. And if I click on one of the letters, you'll notice that the whole letter will be selected in red. Some of the letters are built out of two splines. Like the K here is actually two splines. Let's say I want to make that K larger than the rest of the letters. Then I can control select both of those and go up to the scale tool, select in uniform scale, and if we want to scale both of those together as a unit, then we want to choose the appropriate transform center up here. The default is actually use pivot point…
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Contents
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(Locked)
Creating a line5m 10s
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Editing vertex types4m 58s
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(Locked)
Revolving a surface with a Lathe modifier3m 49s
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(Locked)
Editing splines3m 51s
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(Locked)
Adjusting level of detail with Interpolation3m 45s
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(Locked)
Understanding NURBS4m 42s
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(Locked)
Importing Illustrator paths to 3ds Max3m 23s
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(Locked)
Rendering splines3m 39s
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(Locked)
Adding a Bevel modifier5m 35s
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(Locked)
Creating a TextPlus primitive5m 52s
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(Locked)
Lofting with the Sweep modifier4m 11s
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(Locked)
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