Learn how to create and instance Arnold .ASS models in 3ds Max.
- [Instructor] Sometimes when working…with relatively heavy geometry such as plants,…you may run into performance bottlenecks,…either interactively in the 3DS Max Viewports,…or in terms of render time.…And I'm going to show you a technique known…as render proxies that will help alleviate both…of those performance bottlenecks.…The concept is you save out a model as a proprietary…proxy document and for Arnold, that is a dot ASS file.…
It's a special file format that is highly optimized…for the Arnold renderer, and you use that model…in place of your original model.…And that's why it's called a proxy.…Now in Arnold, they confuse things a little bit…more by calling a proxy something else.…They call it a procedural.…And the reason they call it a procedural is because…the input to the procedural object type could also…be some data or code and not necessarily an explicit…model definition that's built out of vertices and polygons.…
So, currently there are no code…based procedurals for Arnold.…Right now our procedurals are in the form of 3D models.…
AuthorAaron F. Ross
Skill Level Intermediate
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