Learn how to create and instance Arnold .ASS models in 3ds Max.
with relatively heavy geometry such as plants,…you may run into performance bottlenecks,…either interactively in the 3DS Max Viewports,…or in terms of render time.…And I'm going to show you a technique known…as render proxies that will help alleviate both…of those performance bottlenecks.…The concept is you save out a model as a proprietary…in place of your original model.…
And that's why it's called a proxy.…Now in Arnold, they confuse things a little bit…more by calling a proxy something else.…They call it a procedural.…And the reason they call it a procedural is because…the input to the procedural object type could also…be some data or code and not necessarily an explicit…model definition that's built out of vertices and polygons.…So, currently there are no code…based procedurals for Arnold.…
Right now our procedurals are in the form of 3D models.…So I'm going to save out this Scotch Pine…as an Arnold procedural object.…And I modeled it simply using the 3DS Max foliage tool,…converted it to editable poly,…and changed its materials to Arnold standard surface.…
AuthorAaron F. Ross
Skill Level Intermediate
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3ds Max 2019 Essential Trainingwith Aaron F. Ross10h 39m Intermediate
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