Join Aaron F. Ross for an in-depth discussion in this video Rendering particles with Arnold Standard Volume, part of 3ds Max: Tips, Tricks and Techniques.
- [Instructor] A few weeks ago,…I demonstrated how to use a 3D texture…to drive the positions of pflow particles.…This week, we'll revisit that technique and build on it…to create volumetric clouds.…If you want to render pflow particles as a volume in Arnold,…there are some special steps you'll need to take.…In this scene, I have a particle emitter box…sized up quite large to fit a one-square kilometer terrain.…With that box selected, go over to the modify panel.…
I've applied an Arnold properties modifier,…just to make it invisible to the camera.…In the box parameters,…we can see that it's on the order of one-square kilometer.…So, quite large.…Advance to frame one in the timeline…and we see some pflow particles appear.…Let's open up the particle view,…select the pf source icon in any viewport.…And in the modify panel, click particle view.…The position of the particles is driven…by this position object operator.…
Select that, and in its parameters,…we can see that the emitter box is its emitter object,…and it's emitting into the volume,…
AuthorAaron F. Ross
Skill Level Intermediate
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