- In this video, we're going to make…an outdoor rendering…with a default scanline renderer.…Open Landscape07.max to follow along.…This scene is illuminated by a sunlight system.…And that has a compass which is linked to the sun,…and the sun object in this case is a free directional light.…It just has the basic parameters.…It has a multiplier of 1.…Let's do a test render and see how this looks.…You can see its the scanline…because the rendering is proceeding…from the top to the bottom.…
We're seeing ray traced shadows of the leaves here.…You can change this if you want.…Let's try shadow map.…This will be much more blurry.…And it will also render faster.…I'm going to stick with the Ray Traced Shadows I think.…We're going to use an advanced lighting plugin…to make the shadows a little bit softer.…But the first thing I need to do here…is change the environment background…because it's currently black.…Go into the Rendering, Environment dialog in this way.…And click right here where it says None.…
Let's choose a Bitmap.…
Author
Released
8/5/2015In this course, author Scott Onstott shows you how to build walls, doors, windows, stairs, railings, moldings, cloth, pottery, furniture, grass, trees, landscapes, and much more, using splines, modifiers, Booleans, and NURBS modeling. You'll also learn to texture-map objects, light them with both direct and indirect illumination, place virtual cameras, render, and animate scenes.
- Working with files and objects from other programs
- Creating parametric AEC objects
- Tracing splines
- Lathing a 2D profile
- Designing spline-based walls and windows
- Deforming objects with modifiers
- Attaching, grouping, and compounding
- Sculpting and painting landscapes
- Simulating fabric, grass, and foliage
- NURBS modeling
- Texture mapping and designing materials
- Placing virtual cameras
- Rendering images
- Animating a camera along a flight path
Skill Level Beginner
Duration
Views
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with Aaron F. Ross10h 44m Beginner
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Introduction
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Welcome50s
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1. Getting Started
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Setting defaults5m 11s
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2. Working with Other Programs
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Importing a SketchUp model3m 32s
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3. Creating Parametric AEC Objects
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Drawing AEC extended walls4m 11s
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Creating parametric stairs6m 12s
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4. Spline Modeling Techniques
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Reshaping the spline profile6m 25s
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5. Modifying Objects
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6. Attaching, Grouping, and Compounding Objects
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Attaching versus grouping10m 22s
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7. Sculpting and Painting Landscapes
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8. NURBS Modeling Techniques
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Understanding NURBS6m 27s
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Shaping a seat surface7m 57s
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Completing the chair model6m 16s
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9. Specialty Objects
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Simulating a tablecloth8m 19s
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10. Materials
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Analyzing a complex material7m 40s
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11. Capturing Light and Shadow in Virtual Cameras
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12. Rendering Images
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13. Animation
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Conclusion
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Next steps29s
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Video: Rendering outdoor scenes with the scanline renderer