Join Joel Bradley for an in-depth discussion in this video Rendering out a UV template, part of 3ds Max: UVW Mapping.
- Now whilst there are quite a number of project scenarios…in which the mapping work we do inside 3DS Max…will certainly be complete enough for us to move straight on…to applying materials in our scenes,…there are other situations, workflows,…that may require the addition of hand drawn…or painted elements to a texture…by means of a skilled texture artist.…Now, whilst there are tools avaialable…that allow this process to actually take place…in 3D space with Max's own view port canvas…being one example, artists may still often times prefer…or even need to make use of 2D applications…such as Photoshop, Painter, and Sketchbook Pro…in order to access the vast array of tools and effects…that those programs make available.…
In such instances we will need to render a UV template…out of 3DS Max that can then be used…as a reference guide by the artist,…informing them just where a particular detail…will need to be placed in order for it to sit…in just the right spot on the 3D geometry.…In this final exercise for the course then,…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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