Join Aaron F. Ross for an in-depth discussion in this video Rendering motion blur, part of 3ds Max 2016 New Features.
- The Physical Camera makes it very easy…to create Motion Blur effects for fast moving objects.…In this scene, I've got a little flying saucer…going in through the window,…and if we rewind and play the animation,…we can see that it's moving pretty quickly,…especially in those first few frames of the animation.…If we scrub in the Timeline, you can see…that between frames, let's say, three and four,…it's moving quite a lot in screen space,…and we need some Motion Blur to prevent a strobing effect.…
Let's do a test render to see what it looks like…with no Motion Blur applied.…With focus on the camera view port,…click Render Production.…Here's our reference image with no Motion Blur.…Let's clone the rendered frame window…to compare it to other versions.…Let's move that out of the way a bit…and select the camera, go to the camera view port…and click on the view port label Fizz Camera 001…and choose Select Camera,…and in the Modify Panel,…in the Physical Camera section scroll down a bit,…you'll find the Shutter Section,…
AuthorAaron F. Ross
- Choosing a workspace
- Creating templates
- Importing and exporting models
- Mesh smoothing with OpenSubdiv
- Creating a physical camera
- Rendering Bokeh and motion blur effects
- Using the Camera Sequencer
- Working with state sets
Skill Level Intermediate
1. Interface and Templates
3. Physical Camera
4. Camera Sequencer
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