Join Randi Derakhshani for an in-depth discussion in this video Rendering lines, part of Learning 3ds Max.
2D shapes are non-rendering objects that are turned from 2D to 3D through certain methods. …In this video, we'll look at one of those methods, Spline Rendering. …This allows you to make any shape renderable by adding a 3D mesh along that spline. …Here we're looking at a circle shape. In the parameters, one of the parameters …is called rendering. Spline Rendering is when you activate or …enable the rendering. I'm going to check these two boxes at the top.…
One you check so that you can see the rendering in the view port, an the other …is so you can see the rendering, within the render window after you render. …There are two options for Spline Rendering. …Radial, which takes a circle object. Let's get in here. …And creates a 3d mesh along the path of the circle.…
I can change the thickness, the sides to make it a little smoother. …The other option is a rectangle. This is the default rectangle. …I can change, length, width. I can add different angles, so it'll …allow me to, turn that. I can turn on and off this autosmooth to …
- The interface and navigation
- Creating and manipulating objects
- Working with modifiers
- Vertex, edge, and border modeling
- Working in Element mode
- Editable polys and NURMS
- Creating 3D shapes from 2D shapes
- Vertex sub-object editing for splines
- Lathing and lofting splines
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 53m Intermediate
1. Exploring 3ds Max
2. The Interface and Navigation
3. Creating and Manipulating Objects
4. Working with Modifiers
Using an FFD modifier8m 47s
5. Poly Modeling
6. Spline Modeling
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