Join Aaron F. Ross for an in-depth discussion in this video Rendering light groups with Arnold AOVs, part of 3ds Max: Tips, Tricks and Techniques.
- [Man] One of the more exciting techniques…to come along in rendering in recent years…is the idea of rendering each light out to a separate file.…Or maybe render groups of lights out to separate files.…And then we can take those separate files…and add them together in a compositing…or post-production application,…and that'll give us the ability…to adjust the balance of the lighting in post.…We do that in the Arnold Renderer through AOVs,…or arbitrary output variables.…
I've got a simple scene here…with a key light and a fill light.…We need to define light groups for each one of those…so that we can then output those light groups…to arbitrary output variables, or AOVs.…So let's open up the Light Explorer.…Go to Tools.…All Global Explorers.…Light Explorer.…Select the fill light.…Go over to the modify panel.…Scroll down to the very bottom…and there's an AOV rollout.…
And here's where you put in the light group.…And I'm going to make this fill_light.…F-I-L-L underscore L-I-G-H-T.…And press tab.…And that actually enters.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Advanced Lighting (2017)with Aaron F. Ross2h 52m Advanced
3ds Max: Advanced Materials (2017)with Aaron F. Ross2h 34m Intermediate
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