Project an isometric view with a Standard Camera.
- [Instructor] To begin the chapter on special effects…let's create an isometric rendering.…An isometric projection is very different…from the familiar perspective projections,…such as this Camera view.…In a perspective projection object size…diminishes with distance…and parallel lines appear to converge at vanishing points.…In an isometric view the size of an object…on the screen is not related to its distance or orientation.…Measurements in screen space directly correspond…to sizes in world space.…
And foreshortening is equal in world X, Y, and Z axes.…In a perspective view we can see when the camera is tilted…and panned we have a three point perspective…in which we have foreshortening in three dimensions here.…So this corner of this building…is much larger on the screen,…because it's closer to us.…Isometric drawings are very common in engineering…and technical illustration,…but I'm going to have some fun it.…I'll set up an isometric view for an illustration…reminiscent of a 2D simulation game.…
Let's select the camera I've got here…
AuthorAaron F. Ross
- Improving productivity in the viewports
- Customizing display and camera options
- Rigging a camera for animation
- Controlling and keyframing rotations
- Prioritizing pan, tilt, and roll axis order
- Keyframing camera movement such as pan and dolly
- Keyframing compound camera movement
- Animating a camera crane or jib arm
- Animating a walk-through with Path Constraint
- Projecting an isometric view
- Defining motion blur parameters
- Blurring by distance with depth of field
Skill Level Advanced
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Viewport Tips and Tricks
2. Working with Cameras
3. Rigging and Animation
4. Compound Camera Animation
5. Special Effects
Next steps1m 2s
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