From the course: 3ds Max 2017 Essential Training
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Rendering an image sequence - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Rendering an image sequence
- [Voice over] To render an animation You want to save out to an image sequence, and for the purposes of this demonstration I'm to just save out a draft quality rendering. Because the full blown quality at 150 frames, would take something around the order of five hours to render. I'm going to do a draft quality rendering, let's do this with quicksilver in order to do the draft quality rendering. I'm going to be rendering this physical camera here, that we previously animated in the chapter on key-frame animation. I'll just maximize that with alt + w and then play it back, we've got five seconds of animation at this very simple waltkthrough. Cool, now lets go into the render setup, and choose our renderer, instead of scan line I'm going to choose quicksilver. Let's go over to the renderer tab, and the quicksilver hardware renderer allows us to choose a number of iterations or passes, or we can choose the amount of time we want to spend on each frame. For our draft quality rendering…
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Choosing a renderer5m 57s
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(Locked)
Rendering standard lights4m 14s
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(Locked)
Controlling shadows7m 30s
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(Locked)
Setting scanline render options5m 1s
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(Locked)
Setting mental ray render options7m 10s
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(Locked)
Rendering an image sequence5m 28s
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(Locked)
Playing image sequences in the RAM Player3m 50s
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