Join Aaron F. Ross for an in-depth discussion in this video Rendering to the high-dynamic-range EXR format, part of Creating Product Shots in 3ds Max.
…For a product shot, we almost always want to…make adjustments to the image after it's been rendered.…Maybe we need to match it to a background.…Or maybe we just need to play with the contrast or the saturation.…If we render out to an ordinary eight…bit file format, that's eight bits per channel, let's…say like a TARGA file or a BMP file,…and that can only hold 16 million possible colors.…And if we start trying to push that in post, like crank…up the contrast or the saturation, we're going to get some issues with artifacting.…
We might see banding or other problems with the image.…However, if we render out to a high dynamic range format that can store…a wider range of possible values, then we have a lot more options in post.…We can push it in any direction without causing…all of those kind of, banding or artifacting issues.…That's what we'll do in this movie is set it up for high dynamic range rendering.…We'll need to go into the Render Setup dialog.…And in the Renderer tab, first thing we want to…do is set the quality up to One Per Production Quality.…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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