- In this video, I will show you how you can…simulate grass with the hair and fur modifier of all things.…It was initially designed for growing hair on characters,…but we can adapt it for use as a grass simulator.…Open the Landscape05 exercise file and select…the landscape object.…Assign the hair and fur modifier to it.…It's here in the world space modifiers category.…And, immediately we have a jungle…because, again, this was designed to be hair…on the head of some character.…
Let's go ahead and open up this styling rollout,…and style the hair.…Use the Haircut tool…and you can adjust the size of that…with this slider.…I'm going to mow the lawn, here, if you will,…through the path by clicking many times…along the pathway.…That will clear out that area.…So, you can style it however you want,…using these tools in this rollout.…
I'm just going to finish styling and close that rollout.…The next thing I want to do is…make the hair shorter.…Let's decrease the cut length from 100 down to 10.…Let's also decrease the root thickness from 15 to 1.…
Author
Released
8/5/2015In this course, author Scott Onstott shows you how to build walls, doors, windows, stairs, railings, moldings, cloth, pottery, furniture, grass, trees, landscapes, and much more, using splines, modifiers, Booleans, and NURBS modeling. You'll also learn to texture-map objects, light them with both direct and indirect illumination, place virtual cameras, render, and animate scenes.
- Working with files and objects from other programs
- Creating parametric AEC objects
- Tracing splines
- Lathing a 2D profile
- Designing spline-based walls and windows
- Deforming objects with modifiers
- Attaching, grouping, and compounding
- Sculpting and painting landscapes
- Simulating fabric, grass, and foliage
- NURBS modeling
- Texture mapping and designing materials
- Placing virtual cameras
- Rendering images
- Animating a camera along a flight path
Skill Level Beginner
Duration
Views
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3ds Max 2016 Essential Training
with Aaron F. Ross10h 44m Beginner
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Introduction
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Welcome50s
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1. Getting Started
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Setting defaults5m 11s
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2. Working with Other Programs
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Importing a SketchUp model3m 32s
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3. Creating Parametric AEC Objects
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Drawing AEC extended walls4m 11s
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Creating parametric stairs6m 12s
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4. Spline Modeling Techniques
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Reshaping the spline profile6m 25s
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5. Modifying Objects
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6. Attaching, Grouping, and Compounding Objects
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Attaching versus grouping10m 22s
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7. Sculpting and Painting Landscapes
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8. NURBS Modeling Techniques
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Understanding NURBS6m 27s
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Shaping a seat surface7m 57s
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Completing the chair model6m 16s
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9. Specialty Objects
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Simulating a tablecloth8m 19s
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10. Materials
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Analyzing a complex material7m 40s
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11. Capturing Light and Shadow in Virtual Cameras
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12. Rendering Images
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13. Animation
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Conclusion
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Next steps29s
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Video: Rendering grass with the hair and fur modifier