From the course: 3ds Max: Tips, Tricks and Techniques

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Rendering contours with Arnold Toon

Rendering contours with Arnold Toon - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Rendering contours with Arnold Toon

- [Instructor] For stylized, non-photorealistic effects, the Arnold renderer gives us the toon map or shader and that allows us to create contours around the edges of objects, and also to map the base color with a flat ramp to give us the effect of a toon shader or a cartoon cell. The first step is to make some changes in the render setup dialog. Let's go in there to render setup. I've got it set up for active shade mode currently, and so the change I make here is only going to affect the active shade rendering. If I want to do a production rendering, I'll need to make those changes in the production rendering mode target, as well. But for the sake of the demonstration, I'm going to be using active shade mode. I'll just do a quick render of this without any toon shading so that we can see what that looks like, click render. Once that's completed, I can make a clone of that rendered frame window and just minimize that, store that off to the side to compare later. And in order to get…

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