From the course: 3ds Max: Tips, Tricks and Techniques

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Rendering compositing passes with Arnold AOVs

Rendering compositing passes with Arnold AOVs - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Rendering compositing passes with Arnold AOVs

- [Instructor] For compositing and color correction, it's very common to save out render passes. For example you might want to save out the direct illumination separately from the indirect, separately from the shadows, and combine and balance those in a compositing application. For the 3ds Max scanline renderer, this is done with a feature called Render Elements. The Arnold Renderer does not support Render Elements. It has its own native system for saving out render passes, which is called AOVs. It's an acronym for Arbitrary Output Variables. Let's create some AOV passes and combine them in Photoshop. Let's go into the Render Setup dialog. The first thing we need to do is define a file output. If we don't do this we'll get an error message in the AOV tab here. So scroll down in the Common tab, and under Render Output, click Files. I want to save into the renderoutput folder in my current project, and just to keep my assets organized, I'll create a folder within there. Create a Folder,…

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