Animate a rack focus blur by distance.
- [Instructor] Our final special effect is a depth of field,…or bokeh effect, in which distance determines…the amount of blurring in a rendering.…This simulates the way a real camera works.…The amount of blur is based upon distance…and the size the aperture or iris.…Increasing the iris size, lowering the F number,…will result in a shallower depth of field.…And you can use this as a method…to direct audience attention…and we can also animate the focus distance…to create a rack focus effect.…
I've got a Physical Camera in the scene,…select that camera.…The easiest way may be to select the viewport label…and then choose Select Camera.…Go over to the Modify panel,…and scroll down a little bit…in the Physical Camera parameters.…Under Focus at the bottom of that you see a switch…to Enable Depth of Field, turn that on.…And now we see in the Perspective view and the ortho views…there are additional planes attached to the camera frustum.…
The center plane, which is a little bit more blue,…represents the focus distance,…which is driven by the Target Distance.…
Author
Released
1/13/2017- Improving productivity in the viewports
- Customizing display and camera options
- Rigging a camera for animation
- Controlling and keyframing rotations
- Prioritizing pan, tilt, and roll axis order
- Keyframing camera movement such as pan and dolly
- Keyframing compound camera movement
- Animating a camera crane or jib arm
- Animating a walk-through with Path Constraint
- Projecting an isometric view
- Defining motion blur parameters
- Blurring by distance with depth of field
Skill Level Advanced
Duration
Views
Related Courses
-
3ds Max 2017 New Features
with Aaron F. Ross2h 19m Intermediate -
3ds Max 2017 Essential Training
with Aaron F. Ross9h 50m Intermediate -
3ds Max 2017: Advanced Lighting
with Aaron F. Ross2h 52m Advanced -
3ds Max 2017: Advanced Materials
with Aaron F. Ross2h 34m Intermediate
-
Introduction
-
Welcome1m
-
Using the exercise files4m 34s
-
-
1. Viewport Tips and Tricks
-
Hiding the ViewCube1m 43s
-
Setting Field of View2m 14s
-
-
2. Working with Cameras
-
3. Rigging and Animation
-
Choosing rotation order3m 2s
-
Keyframing pan rotation5m 46s
-
Keyframing a camera dolly4m 29s
-
4. Compound Camera Animation
-
Keyframing a track-pan3m 49s
-
Keyframing a pedestal-tilt3m 39s
-
Keying rotations on a path4m 48s
-
Animating on an arc5m 51s
-
-
5. Special Effects
-
Rendering isometric views7m 37s
-
Rendering motion blur5m 16s
-
-
Conclusion
-
Next steps1m 2s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Rendering bokeh with Depth of Field