Rendering Interiors in 3ds Max
Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight, with 3ds Max. Adam Crespi shows how to create and apply materials such as paint sheens, metallic finishes, glass, and wood—textures you would find in any home. Then he shows how to create a daylight system, adding in photographic exposure to see light like you would through a camera. Then learn how to use interior lights and sky portals to light dusk and night shots. Finally, Adam shows how to add post effects and composite the rendering in After Effects and Nuke.
- Creating and applying materials with luster and shine
- Creating a daylight system
- Casting light from interior lighting fixtures
- Lighting with sky portals
- Creating an ambient occlusion rendering pass
- Fine-tuning Final Gather and lighting
- Compositing in Nuke and After Effects
- Adding depth of field, highlights, and glow
- [Voiceover] Hi, I'm Adam Crespi, and welcome to Rendering Interiors in Autodesk 3ds Max. In this course, we'll look at the materials, lighting and rendering for an interior scene in 3ds Max. We'll start out by creating a daylight system, and adding a photographic exposure, so we can see the lighting in a scene like we would see it through a camera. Then we'll look at adding in interior lights and sky portals, so we have different lighting setups in our scene. Finally, we'll take our rendering out into both Adobe After Effects and The Foundry's Nuke, applying post-effects and compositing to really get that final look polished.
We'll be covering all these features, plus plenty of other tools and techniques. Now let's get started with Rendering Interiors in Autodesk 3ds Max.
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