- [Instructor] Today we'll apply what we've learned … in previous weeks about Fluid data channels … and use that data in a shading network. … Specifically we'll use vorticity data to simulate … fine bubbles or foam in an Arnold rendering. … Last week we learned all about vorticity … which is a time-based liquid parameter … specifically designed for this purpose. … I've got a simulation already cashed on disk … and that cash is not included in the exercise files. … So you'll need to run a simulation … if you want to see the fluid. … If you need a refresher on how to do that, … go back a few weeks and look at the movie … entitled Understanding Fluid Data Channels. … I'll park my timeline on frame 27 here … and do an ActiveShade render, I've got that already set up. … And we're trying to simulate the look of cola or soft drink … and it really needs some foam or bubbles in it. … So let's go ahead and add that. … And we've got the vorticity already enabled … in this simulation and let's go over into …
AuthorAaron F. Ross
Skill Level Intermediate
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