Join Aaron F. Ross for an in-depth discussion in this video Rendering Fluid channels with Arnold User Data, part of 3ds Max: Tips, Tricks and Techniques.
in previous weeks about Fluid data channels…and use that data in a shading network.…Specifically we'll use vorticity data to simulate…fine bubbles or foam in an Arnold rendering.…Last week we learned all about vorticity…which is a time-based liquid parameter…specifically designed for this purpose.…I've got a simulation already cashed on disk…and that cash is not included in the exercise files.…So you'll need to run a simulation…if you want to see the fluid.…
If you need a refresher on how to do that,…go back a few weeks and look at the movie…entitled Understanding Fluid Data Channels.…I'll park my timeline on frame 27 here…and do an ActiveShade render, I've got that already set up.…And we're trying to simulate the look of cola or soft drink…and it really needs some foam or bubbles in it.…So let's go ahead and add that.…And we've got the vorticity already enabled…in this simulation and let's go over into…the render settings tab and we have all…of the data channels listed here.…
Scroll down to the bottom and the last one is vorticity.…
AuthorAaron F. Ross
Skill Level Intermediate
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