- Making a pipeline decision
- Understanding how state sets work
- Using state sets for rendering passes
- Setting element parameters
- Creating a custom matte pass
- Installing Compositor Link
- Outputting rendering footage to After Effects
- Adding post-production effects in After Effects
Skill Level Intermediate
- [Voiceover] Hello there and welcome to Rendering for Compositing inside 3ds Max. My name is Joel Bradley and I am very much looking forward to working through this course with you. The exercises we are going to be working through here will both introduce us to and show us how we can work with the extensive range of tools in 3ds Max that can be used in a rendering for compositing pipeline. To help us get up to speed as quickly as possible, we will, in our first two chapters, be taking a close look at both the UI and general workflow options available for both the Render Element and State Set tools.
Essentially, looking to get comfortable with each of them before moving on to the mini project part of our course. In this, from chapter three onwards, we will be looking to make use of State Sets and Render Elements to render, composite and then art direct our animated camera sequence. This will be accomplished by adding post-production effects such as per-object color corrections by means of a custom matte pass, reflection and refraction intensity tweaks, as well as the addition of more subtle touches, such as atmospheric haze and motion blur.
As we have plenty of learning ahead of us, let's go ahead and get started with our rendering for compositing inside 3ds Max course.