Learn how to render your scenes from within 3ds Max. In the video, George shows how to set up an ActiveShade window to perform interactive rendering. He changes material parameters and has those show up in the renderer. He then shows how to render a final image from within 3ds Max using render for production.
- [Instructor] Now let's take a look at…how to do final rendering.…Now typically, when we do a final render we do…what's called a Production Render…and you can get to that here by just left clicking…and going to Render Production.…But we also have another one here called Render Iterative…and we also have what's called ActiveShade.…Now I'm not going to press any of these…but let's take a look at ActiveShade…which allows you to interactively render your scene.…So I'm going to go into my Render Setup window here…and I'm going to change my Mode to ActiveShade.…
Now notice how over here this also changes to ActiveShade…and I can select my Renderer,…and I can go into my Common Parameters here,…and I'm going to set these to HGTV, and 480 by 270…which is the same aspect ratio as my final image.…Now once we have this set up we can go into the ART Renderer…and for this I'm actually going to set the Quality…to Minimum because all I really want to do is…just kind of get a sense for what the scene looks like…and then I'm going to press Render.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.