From the course: Rendering Engines for Product and Industrial Visualization
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Remove noise and finalize render
From the course: Rendering Engines for Product and Industrial Visualization
Remove noise and finalize render
- [Instructor] Let's move towards the final render. Now I have gone ahead and made some adjustments to the lighting here and I'm going to explain that but before that, let's quickly render out the scene. So here we have the scene with just two lights, there is the sun positioner and the sky dome which has the SGR file that we set up. And everything looks really nice considering the amount of effort that we have put in. The physical material that we used was a standard physical material but it works very well with Arnold and it can really save you a lot of time, as all these materials that we are currently looking at, they are all the physical materials, and using the templates or the presets, we have set up the whole scene within couple of minutes. Now, to remove this noise we will have to go to the rendering set up dialog box, but before that regarding the lighting I want to mention couple of things here very quickly. There are a few things that you need to keep in mind and keep…
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Contents
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(Locked)
Set up V-Ray6m 26s
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Explore the V-Ray Physical Camera5m 37s
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Learn about V-Ray Sun and V-Ray lights6m 25s
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Use HDRI lighting and V-Ray frame buffer effects3m 49s
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Understand V-Ray materials and IPR6m 59s
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Composite render elements in Photoshop7m 41s
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(Locked)
Set up the Arnold renderer4m 24s
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(Locked)
Construct an Arnold camera5m 1s
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(Locked)
Assemble Arnold lights6m 2s
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(Locked)
Add HDRI lighting5m 6s
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(Locked)
Explore materials in Arnold5m 38s
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(Locked)
Remove noise and finalize render8m 12s
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(Locked)
Set up Redshift2m 48s
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Understand Redshift lights6m 56s
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Explore dome and IES lights5m 23s
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Use Redshift materials presets4m 33s
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Prepare final render4m 37s
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Recap of the V-Ray, Arnold, and Redshift renderers2m 15s
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(Locked)
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