From the course: 3ds Max 2019 Essential Training
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Reflecting objects with Mirror - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Reflecting objects with Mirror
- [Instructor] The Mirror tool reflects an object to produce left and right-hand versions. It works with any object, not just polygons. In this case, I'm going to apply a mirror to create the other half of this single chair leg. I've made an office chair, and this is the base of the office chair, and this is one of the five legs. I need to create the other half of that leg. Select the object and on the main toolbar, we got the Mirror tool. Click on that button and we get the Mirror dialog box. It's kind of hard to see, but up here at the top, it's telling us what our reference for the mirror is, what coordinate system are we in. We're in the World coordinate system. We can't actually make this dialog wider to read all of that text, but as long as it says World there, then we're okay. There are two forms of mirror, Transform and Geometry. You don't want to use the default Transform method because frankly, it's kind of broken. You want to choose Geometry, and what this is going to do is…
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Contents
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Preparing Boolean operands6m 6s
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(Locked)
Adding edges with Quickslice4m 30s
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(Locked)
Cutting with Boolean subtraction2m 29s
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(Locked)
Creating doors6m 39s
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(Locked)
Using the Modeling ribbon5m 56s
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(Locked)
Creating polygons3m 27s
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(Locked)
Transforming sub-objects5m 35s
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(Locked)
Use the caddy to set options for an inset polygon6m 1s
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(Locked)
Cloning sub-objects with Detach3m 26s
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(Locked)
Branching with Editable Poly Extrude3m 21s
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(Locked)
Simplifying geometry with Remove2m 47s
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(Locked)
Extruding a planar surface to a closed volume4m 44s
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(Locked)
Detailing with Editable Poly Chamfer4m 5s
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(Locked)
Reflecting objects with Mirror6m 11s
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(Locked)
Welding vertices4m 47s
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(Locked)
Refining geometry with SwiftLoop3m 31s
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(Locked)
Constraining sub-object transforms4m 27s
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