Refining the simulation on the launchers


show more Refining the simulation on the launchers provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Refining the simulation on the launchers

Unfortunately, our initial simulation run has revealed that we have a number of issues that need to be resolved, not least of which is the fact that our dynamic spheres are not only failing to reach their targets, but they are in fact not even being caught by, nor--it would seem--even rolling properly into our launcher tube geometry. This obviously puts seriously kink in our simulation plans, as none of the required interaction between dynamic objects can occur unless each step in the process works correctly. For this reason then, it seems sensible to start our refinement work on getting the spheres into the launcher tubes themselves.

To refresh our minds as to just what is happening at the moment, let's quickly run the simulation for a recap. As we can see, rather rolling nicely into the waiting launcher tubes, the first spheres in line simply drop straight through the holding racks themselves. If we just select one of the holding racks and make a quick inspection of the static rigid ...

Refining the simulation on the launchers
Video duration: 5m 9s 3h 53m Intermediate

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Refining the simulation on the launchers provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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