Refining the simulation on the colliders


show more Refining the simulation on the colliders provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Refining the simulation on the colliders

Having run through a refining pass on our launchers and ironed out a number of simulation problems there, it's time now to step through the rest of our rigid body simulation and take care of any further issues that we maybe running into. The first thing we would probably want to do of course is run our simulation once again, just to get a clear idea of the issues that may exist. If we just go into MassFX toolbar, we can hit the Start Simulation button and as we examine the simulation, you can see, well, that there does appear to be quite a number of issues that we will need to deal with.

Our stacks of cans for instance are dropping straight through the stand, which as a static rigid body ought to be colliding with, or more accurately, catching them. It is also clear that our launch spheres are not in actual fact getting anywhere near they cans themselves. In fact, it looks as though they are running into some kind of invisible force field. Finally, if we look carefully at the cans up...

Refining the simulation on the colliders
Video duration: 6m 5s 3h 53m Intermediate

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Refining the simulation on the colliders provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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