Join Ryan Kittleson for an in-depth discussion in this video Refining the mouth, part of Modeling a Character in 3ds Max.
The mouth is one of the parts of the body that undergoes extreme deformation.…Muscles all around the mouth push and stretch the lips in a very elastic way.…Getting the proper edge flow then becomes crucial to good animation.…Luckily, we've already established the flow zone, so we have eliminated any…guesswork about where to cut new edges because we can just insert more edge…loops inside of our existing edge flow.…There are three main things that I want to do to the mouth here.…One is tweak the shape to make it more appealing; two is create more edge loops…that I can use to increase the level of detail; and third is to create a closed-…off mouth cavity on the inside.…
So we have got the head here.…I have already got a Symmetry modifier on the stack, so anything I do at one…side of it's going to happen to the other.…Now let's start tweaking out the shape.…There are a few tools that I like to use here a lot when doing this type of work.…One is Soft Selection.…I want to push around some parts of the model to make the shape more appealing…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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