Refining the UVW layout


show more Refining the UVW layout provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Refining the UVW layout

Now that we've got the UVWs roughly placed, it's time to work out any problems. We need to make sure that there aren't any overlapping polygons. There also shouldn't be any polygons that extend past the checkered area. We'll use several different tools within the UVW Editor, such as soft selections and the Relax tool. So we've got Hank here. Let's go in and select all of his anatomical objects. I am going to select these things one by one, because we actually don't need to select things that are instances.

So the teeth are instances of each other, so I am just going to select one tooth; the gums are instances, so just one gum; and let's see if I can sneak in here and grab that tongue. Okay, it selected the tongue. Let's also get the eyeballs and the eyebrows. Now if we ever deselect all these and want to come back to them, it might be tedious to go and select them all individually again, so what we can do is create a selection preset. So if we go up h...

Refining the UVW layout
Video duration: 7m 1s 4h 31m Intermediate

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Refining the UVW layout provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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