Reference one .MAX scene into another.
- [Instructor] One of the best practices in 3D graphics…or really any computer-based project is versioning.…It simply means saving out…lots of versions of your scene or project.…And in my case, I save out a new version…of my 3ds Max scene approximately every 10 to 30 minutes,…so it's very easy for me to end up…with a hundred versions of the same model.…That might seem excessive but it's not…because it gives me the ability…to go back to an earlier version…in case something goes wrong.…
So, it's basically an insurance policy.…So if you got lots of versions of something,…you're going to use up disk space more quickly.…But there is a way around this,…especially for complex scenes…where you've got lots of objects in there.…You can load those objects or assets in…as external references or XRefs.…And you're only making a link to the external asset.…You're not encapsulating that asset within the current scene…and therefore, when you save a new version…of the current scene, its file size is not any larger.…
So, external references are a way to minimize…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Appropriate for all
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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