Join Ryan Kittleson for an in-depth discussion in this video Recapping the most important concepts, part of Modeling a Character in 3ds Max.
Sadly, we are the end of the modeling portion of this course.…I just want to recap some things that are most important to take away while it's…still fresh in your mind.…These are the general concepts that won't change unless the technology…drastically changes.…They also don't change from software to software.…3D polygonal modeling uses the same principles no matter which programs you use.…The first important concept is to understand the reference and know what it is…that the character is supposed to be able to do when animated.…This will inform the level of detail, topology, flow zones, and complexity.…
The next thing is to break the character down into flow zones.…Decide which parts of the anatomy should have edge flow that all goes in…the same direction.…This might change once you get into the modeling, but it's a good way to get an…idea of how to get started.…Next, block out the flow zones with basic proportions as simply as possible.…Don't think about detail at this stage.…Rather, think about the big shapes and how they will need to move and work together.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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