Recapping the most important concepts


show more Recapping the most important concepts provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
please wait ...

Recapping the most important concepts

Sadly, we are the end of the modeling portion of this course. I just want to recap some things that are most important to take away while it's still fresh in your mind. These are the general concepts that won't change unless the technology drastically changes. They also don't change from software to software. 3D polygonal modeling uses the same principles no matter which programs you use. The first important concept is to understand the reference and know what it is that the character is supposed to be able to do when animated. This will inform the level of detail, topology, flow zones, and complexity.

The next thing is to break the character down into flow zones. Decide which parts of the anatomy should have edge flow that all goes in the same direction. This might change once you get into the modeling, but it's a good way to get an idea of how to get started. Next, block out the flow zones with basic proportions as simply as possible. Don't think about detail at this ...

Recapping the most important concepts
Video duration: 2m 1s 4h 31m Intermediate

Viewers:

Recapping the most important concepts provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
please wait ...