From the course: Rendering Engines for Product and Industrial Visualization

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Recap of Unreal and Unity

Recap of Unreal and Unity

- [Instructor] In this chapter, we went through two top real-time renderers, the Unreal and Unity 3D, and we saw that they were both amazing in terms of visuals and in terms of smooth pipeline they provided for exporting the assets from 3D application like 3D Studio Max and integrating them in Unreal and Unity 3D. Throughout this chapter, we saw that they both provide almost or exactly the same functionality when we talked about lights, when we talked about post-processing, or importing and integrating assets. So they were very smooth in all those aspects, and all those functionalities were almost similar. But there are a few things I found out in first chapter while going through the Unreal and Unity, so let's just quickly discuss those differences in Unreal and Unity. Unreal has a flexible material editor, it has V-Ray compatibility, it has camera controls included. Unity has easy to use material editor, it has Octane compatibility, and it has simple interface. Now, in Unreal, when…

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