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Real-world cameras, depth of field, and exposure control

Real-world cameras, depth of field, and exposure control: 3ds Max: Special Effects for Design Visualization
Real-world cameras, depth of field, and exposure control: 3ds Max: Special Effects for Design Visualization

In this video, Chris Murray provides a crash course in old school photography that will give you a solid foundation when using 3ds Max's physcial camera. With these photographic principles, you can use 3ds Max cameras like real world cameras and achieve effects like bokeh and depth of field.

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Skill Level Intermediate
4h 25m
Duration
9,030
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