Map input devices to animation controllers in 3ds Max.
for Motion Capture.…And that is a way to create animation keyframes…based upon physical motion in the real world.…3ds Max supports Motion Capture from the mouse,…the keyboard, a joystick, or a MIDI device.…MIDI is the musical instrument digital interface standard…for keyboards and other electronic instruments.…Let's start by adding Motion Capture keyframes…and it's got a Wave modifier on it.…
Go to the Modify panel just to show you.…The Wave modifier has Amplitude and Wave Length parameters.…I can increase the Amplitude…and you can see we're getting kind of a jagged result.…That's because the Wave Length is set to 0.…So I'll increase the Wave Length a bit…and as that Wave Length goes up into the ones and meters…we can see that we're getting a nice sine wave.…So we can drive those parameters for Motion Capture.…I'll set those Amplitude 1 and Wave Length parameters…back down to their defaults of 0.…
To use Motion Capture you need to assign…the Motion Capture controller…to the tracks you wish to control.…I'll do that from the Mini Curve Editor…
AuthorAaron F. Ross
Skill Level Intermediate
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