Join Joel Bradley for an in-depth discussion in this video Quick transforms for UV layouts, part of 3ds Max: UVW Mapping.
- As soon as we start to work…inside the UV Editor window itself,…one set of tools that we will quickly want…to become familiar with are the Quick Transform Options.…These, as their name suggests,…give us a set of controls that can be used…to very quickly and easily manipulate some object selections…on our UVW mesh.…You will probably have already noted…that the mesh we see in our 3DS Max view port here…has a little bit of a problem,…in that the mapping on the knee section…has clearly (chuckling) gone somewhat wrong.…
This is what we're going to use…the Quick Transform tools to help fix.…Indeed, if I select the "Geometry,"…jump over to the "Modify" tab…and then open up the UV Editor window,…we can easily see where the problem area lies,…given that our mapping mesh…has some very obvious overlap in the vertices here.…To make certain that what we are looking at…in the editor window does indeed correspond…to the problem area in the view port,…we can select either the vertices…or polygons in the editor window…and then just visually check that what we do have…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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