Putting a rip in mCloth


show more Putting a rip in mCloth provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Putting a rip in mCloth

One very cool feature that has been added to the MassFX toolset in recent updates is the ability of mCloth objects to have tears appear in them when certain forces and/or collisions are applied to them. Not only does this feature work very nicely in mCloth, but it is also very easy to use. The first step of course is to add an mCloth modifier. I am going to do this by holding down the Shift and Alt modifier keys and then right-clicking in the viewport. From the quad menu, I just want to select the Create mCloth command.

This of course applies an mCloth modifier to the geometry, but you will also notice that we are instantly switched into the Modifier tab of the Command panel. This means we can instantly begin to edit our cloth parameters. Before we go any further however, I just want to demonstrate the current scene setup that we're working with here. Let's come down to our animation controls and press Play. As you can see, our two upright poles begin to move away from one anoth...

Putting a rip in mCloth
Video duration: 6m 14s 3h 53m Intermediate

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Putting a rip in mCloth provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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