Join Brian Bradley for an in-depth discussion in this video Putting a rip in mCloth, part of Creating Simulations in MassFX and 3ds Max.
One very cool feature that has been added to the MassFX toolset in recent…updates is the ability of mCloth objects to have tears appear in them when…certain forces and/or collisions are applied to them.…Not only does this feature work very nicely in mCloth, but it is also very easy to use.…The first step of course is to add an mCloth modifier.…I am going to do this by holding down the Shift and Alt modifier keys and then…right-clicking in the viewport.…From the quad menu, I just want to select the Create mCloth command.…
This of course applies an mCloth modifier to the geometry, but you will…also notice that we are instantly switched into the Modifier tab of the Command panel.…This means we can instantly begin to edit our cloth parameters.…Before we go any further however, I just want to demonstrate the current scene…setup that we're working with here.…Let's come down to our animation controls and press Play.…As you can see, our two upright poles begin to move away from one another,…ultimately ending up at opposite edges of our stand geometry.…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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